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In the Vagrant Story crafting system, the means to the end are not easily apprehended. Where the 'secrets' in other games can be relatively trivial or a meta-game separate to the main gameplay, crafting in Vagrant Story is both crucial and obscure these guides fill a gap in gameplay that is not as evident in other games. The number of powerful Combine products, however, is barely sufficient to fill one. The number of Combine products is too extensive to be listed in a single article. Most commonly, Mismatch is used to Devolve an Equipment with desirable properties into a lower Tier that commonly occurs with undesirable ones (usually low Type resistances) Mismatch may be used instead of Morphing away from the two ingredients, and instead keeping the Design or Equipment of one of the ingredients When making combinations that use Design Prevalence to change Material, a low level of the desired material will create a fairly high result if the other item is very high Combines ĭark Eyes can be accessed, easily once teleportation is available, to raise armor's Dark Affinity. This is somewhat counterintuitive, but it can be used to advantage in various ways. Generally speaking, combinations in Vagrant Story punish Tiers that are close together but not consecutive, and are less punitive to widely spaced Tier combinations. Non-consecutive combinations are called Mismatches Mismatch The exceptions are irregular or abnormal Progressions. Generally speaking, combinations in Vagrant Story advance two items of the same Design or Equipment to a third, higher Tier. This is called Mismatch in these guides and can be useful if the product is rare (see the Combine section) A weapon in a lower tier will often 'devolve' the higher weapon to the same type but a lower tier.Items of the same Design, in adjacent (consecutive) tiers, will combine the best, creating an item of the same Design in the next higher tier.This is always true of armor, but less true of Weapons, because Weapons have differing numbers of Tiers. Items of different Design and the same Tier tend to Evolve: they will produce a third Design.Items in the same Tier, of any Design, are more likely to combine productively.Generally speaking, it can be observed that weapons and armor belong to Tiers, ranging from least powerful to most powerful. Progression is a combination, usually between consecutive tiers, that results in a product that is the next consecutive tier.Weapon Morphs occur at similar rather than same tiers, and there is not only a third Design, but a fourth and fifth possible for each pair of Designs combined. Morph is a combination between two Equipments of the same tier morphs result in a predictable third design or equipment.Mismatch is a combination between higher and lower tiers that results in the product being Devolved, or reduced in tier below the higher tier and in the case of closely matched tiers, below the lower tier also.Tier is the word used for how powerful a particular weapon is, among others of its Design.Equipment is the for the type of armor such as Helm or Leg.Design is the generic word used in these guides for the type of weapon such as Swords or Crossbows.And most importantly, in a game where there is no experience points and no levels, gear is one of the four and possibly the most important way to progress, the other three being gaining Break Arts and other skills, physically making progress through the areas, and gaining Strength Intelligence and Agility points. That said, there will be occasions when combining bronze and iron to make Hagane will improve gear greatly, and armor or weapons not otherwise obtainable at that point can be manufactured. To players used to other games, where weapon and progression is the only factor in attacking and defense power, it may seem at first as though combining weapons and armor is of paramount importance, but maintaining and improving Class and Affinity is much more powerful it is quite possible, though not necessary, to play through the entire game with Ashley's first three weapons. > OPTIONS button (exclamation point on the far left)Ĭombine is the ultimate step to obtaining the most powerful armor and weapons in the game, and can be used throughout the game to make small but significant improvements to a player's gear.